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path: root/src/libjin/graphics/sprite_sheet.cpp
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#include <vector>

#include "../math/quad.h"

#include "sprite_sheet.h"

using namespace std;

using namespace JinEngine::Math;

namespace JinEngine
{
    namespace Graphics
    {

        SpriteSheet::SpriteSheet(const Graphic* graphic)
            : mGraphic(graphic)
        {
        }

        Sprite* SpriteSheet::createSprite(const Math::Quad& quad, Origin origin)
        {
            Sprite* spr = new Sprite(mGraphic, quad, origin); 
            return spr;
        }

        Sprite* SpriteSheet::createSprite(const Math::Quad& quad, float ox, float oy)
        {
            Sprite* spr = new Sprite(mGraphic, quad, ox, oy);
            return spr;
        }

        std::vector<Sprite*> SpriteSheet::createSprites(uint count, uint row, uint colum, uint w, uint h, Origin origin, uint offx, uint offy)
        {
            vector<Sprite*> sprites;
            int i = 0;
            for (int r = 0; r < row; ++r)
            {
                for (int c = 0; c < colum; ++c)
                {
                    Quad quad; 
                    quad.x = (r * colum + c) * w + offx;
                    quad.y = r * h + offy;
                    quad.w = w; 
                    quad.h = h;
                    Sprite* spr = new Sprite(mGraphic, quad, origin);
                    sprites.push_back(spr);
                    if ((++i) == count)
                        goto done;
                }
            }
            done:
            return sprites;
        }

        vector<Sprite*> SpriteSheet::createSprites(uint count, uint row, uint colum, uint w, uint h, float ox, float oy, uint offx, uint offy)
        {
            vector<Sprite*> sprites;
            int i = 0;
            for (int r = 0; r < row; ++r)
            {
                for (int c = 0; c < colum; ++c)
                {
                    Quad quad;
                    quad.x = (r * colum + c) * w + offx;
                    quad.y = r * h + offy;
                    quad.w = w;
                    quad.h = h;
                    Sprite* spr = new Sprite(mGraphic, quad, ox, oy);
                    sprites.push_back(spr);
                    if ((++i) == count)
                        goto done;
                }
            }
            done:
            return sprites;
        }

    }
}