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#ifndef __JE_SPRITE_SHEET_H__
#define __JE_SPRITE_SHEET_H__
#include <vector>
#include "../math/quad.h"
#include "sprite.h"
namespace JinEngine
{
namespace Graphics
{
class SpriteSheet : public Object
{
public:
SpriteSheet(const Graphic* graphic);
///
/// Create a new sprite in sheet.
///
Sprite* createSprite(const Math::Quad& quad, Origin origin);
///
/// Create a new sprite in sheet.
///
Sprite* createSprite(const Math::Quad& quad, float ox, float oy);
///
///
///
std::vector<Sprite*> createSprites(uint count, uint row, uint colum, uint w, uint h, Origin origin = Origin::TOPLEFT, uint offx = 0, uint offy = 0);
std::vector<Sprite*> createSprites(uint count, uint row, uint colum, uint w, uint h, float ox = 0, float oy = 0, uint offx = 0, uint offy = 0);
private:
const Graphic* const mGraphic;
};
} // namespace Graphics
} // namespace JinEngine
#endif
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