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#include "../core/configuration.h"
#if defined(jin_graphics)
#include <fstream>
#include "../utils/utils.h"
#include "../math/math.h"
#include "texture.h"
using namespace JinEngine::Math;
namespace JinEngine
{
namespace Graphics
{
Texture::Texture()
: Graphic()
{
++gl.getStats().textures;
}
Texture::Texture(const char* path)
{
Bitmap* bitmap = new Bitmap(path);
new (this) Texture(bitmap);
delete bitmap;
}
Texture::Texture(const Bitmap* bitmap)
: Graphic(bitmap)
{
++gl.getStats().textures;
}
Texture::~Texture()
{
--gl.getStats().textures;
}
} // namespace Graphics
} // namespace JinEngine
#endif // defined(jin_graphics)
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