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path: root/src/libjin/graphics/texture.cpp
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#include "../core/configuration.h"
#if defined(jin_graphics)

#include <fstream>

#include "../utils/utils.h"
#include "../math/math.h"

#include "texture.h"

using namespace JinEngine::Math;

namespace JinEngine
{
	namespace Graphics
	{

		Texture::Texture()
			: Graphic()
		{
			++gl.getStats().textures;
		}

		Texture::Texture(const char* path)
		{
			Bitmap* bitmap = new Bitmap(path);
			new (this) Texture(bitmap);
			delete bitmap;
		}

		Texture::Texture(const Bitmap* bitmap)
			: Graphic(bitmap)
		{
			++gl.getStats().textures;
		}

		Texture::~Texture()
		{
			--gl.getStats().textures;
		}

	} // namespace Graphics
} // namespace JinEngine

#endif // defined(jin_graphics)