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path: root/src/libjin/graphics/texture.h
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#ifndef __JE_TEXTURE_H__
#define __JE_TEXTURE_H__
#include "../core/configuration.h"
#if defined(jin_graphics)

#include "color.h"
#include "graphic.h"
#include "bitmap.h"

namespace JinEngine 
{ 
	namespace Graphics
	{

		/// 
		/// 
		/// 
		class Texture : public Graphic
		{
		public:
			/// 
			/// 
			/// 
			Texture();

			/// 
			/// 
			/// 
			Texture(const char* path);

			/// 
			/// 
			/// 
			Texture(const Bitmap* bitmap);

			/// 
			/// 
			/// 
			~Texture();

		};

	} // namespace Graphics
} // namespace JinEngine

#endif // jin_graphics

#endif // __JE_TEXTURE_H__