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#ifndef __JE_TEXTURE_H__
#define __JE_TEXTURE_H__
#include "../core/configuration.h"
#if defined(jin_graphics)
#include "color.h"
#include "graphic.h"
#include "bitmap.h"
namespace JinEngine
{
namespace Graphics
{
///
///
///
class Texture : public Graphic
{
public:
///
///
///
Texture();
///
///
///
Texture(const char* path);
///
///
///
Texture(const Bitmap* bitmap);
///
///
///
~Texture();
};
} // namespace Graphics
} // namespace JinEngine
#endif // jin_graphics
#endif // __JE_TEXTURE_H__
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