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path: root/src/libjin/graphics/window.cpp
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#include "../core/configuration.h"
#if defined(jin_graphics)

#include <iostream>

#include "../common/exception.h"
#include "../utils/utils.h"
#include "../audio/sdl/sdl_audio.h"
#include "../utils/log.h"

#include "shaders/shader.h"
#include "window.h"
#include "opengl.h"
#include "canvas.h"

using namespace JinEngine::Graphics::Shaders;

namespace JinEngine
{
	namespace Graphics
	{
	
		bool Window::startSystem(const SettingBase* s)
		{
			jin_log_info("Initialize window system.");

			if (SDL_Init(SDL_INIT_VIDEO) < 0)
				return false; 

			const Setting* setting = (Setting*)s;
			mSize.w()		  = setting->width;
			mSize.h()		  = setting->height;
			mFps			   = setting->fps;
			bool vsync		 = setting->vsync;
			const char* title  = setting->title;
			const char* icon   = setting->icon;

			if (mWnd)
			{
				SDL_DestroyWindow(mWnd);
				SDL_FlushEvent(SDL_WINDOWEVENT);
			}

			SDL_GLContext ctx = NULL;

			if (ctx)
			{
				SDL_GL_DeleteContext(ctx);
			}

			SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
			SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
			SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
			SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
			SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
			SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
			SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
			SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
			SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 0);

			int wx = SDL_WINDOWPOS_UNDEFINED,
				wy = SDL_WINDOWPOS_UNDEFINED;
		
			int flag = SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL;
			if (setting->fullscreen) flag |= SDL_WINDOW_FULLSCREEN;
			if (setting->resizable) flag |= SDL_WINDOW_RESIZABLE;

			mWnd = SDL_CreateWindow(title, wx, wy, mSize.w(), mSize.h(), flag);
			if (mWnd == NULL)
				return false;

			// Set window icon.
			//try
			//{
			//	Bitmap* bitmap = new Bitmap(icon);
			//	SDL_Surface *surface;
			//	Color* pixels = const_cast<Color*>(bitmap->getPixels());
			//	uint w = bitmap->getWidth(), h = bitmap->getHeight();
			//	surface = SDL_CreateRGBSurfaceFrom(
			//		pixels, w, h, 32, w * 4, Color::RMASK, Color::GMASK, Color::BMASK, Color::AMASK);
			//	SDL_SetWindowIcon(mWnd, surface);
			//	SDL_FreeSurface(surface);
			//} catch (...) {}

			ctx = SDL_GL_CreateContext(mWnd);
			if (ctx == NULL)
				return false;

			gl.loadGL();

			SDL_GL_SetSwapInterval(vsync ? 1 : 0);
			SDL_GL_MakeCurrent(mWnd, ctx);

			// Default configuration.
			gl.init();

			return true;
		}

		void Window::quitSystem()
		{
			jin_log_info("Quit window system.");

			SDL_DestroyWindow(mWnd);
		}

		void Window::present()
		{
			if (mWnd)
				SDL_GL_SwapWindow(mWnd);
			gl.resetStats();
		}

		void Window::setTitle(const char* title)
		{
			SDL_SetWindowTitle(mWnd, title);
		};

	} // namespace Graphics
} // namespace JinEngine

#endif // defined(jin_graphics)