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#ifndef __JE_EVENT_H__
#define __JE_EVENT_H__
#include "../core/configuration.h"
#if defined(jin_input)
namespace JinEngine
{
namespace Input
{
#if jin_input == jin_input_sdl
#include "SDL.h"
typedef SDL_Event Event;
typedef SDL_Keycode Key;
typedef SDL_MouseWheelEvent Wheel;
///
///
///
enum EventType {
QUIT = SDL_QUIT,
/* keyboard events */
KEY_DOWN = SDL_KEYDOWN,
KEY_UP = SDL_KEYUP,
/* mouse events */
MOUSE_MOTION = SDL_MOUSEMOTION,
MOUSE_BUTTON_DOWN = SDL_MOUSEBUTTONDOWN,
MOUSE_BUTTON_UP = SDL_MOUSEBUTTONUP,
MOUSE_WHEEL = SDL_MOUSEWHEEL,
/* joypad events */
JOYBUTTONDOWN = SDL_JOYBUTTONDOWN,
JOYBUTTONUP = SDL_JOYBUTTONUP,
JOYAXISMOTION = SDL_JOYAXISMOTION,
JOYBALLMOTION = SDL_JOYBALLMOTION,
JOYHATMOTION = SDL_JOYHATMOTION,
JOYDEVICEADDED = SDL_JOYDEVICEADDED,
JOYDEVICEREMOVED = SDL_JOYDEVICEREMOVED,
CONTROLLERBUTTONDOWN = SDL_CONTROLLERBUTTONDOWN,
CONTROLLERBUTTONUP = SDL_CONTROLLERBUTTONUP,
CONTROLLERAXISMOTION = SDL_CONTROLLERAXISMOTION,
/* window evnets */
WINDOW_EVENT = SDL_WINDOWEVENT,
};
///
///
///
enum WindowEvent {
WINDOW_SHOWN = SDL_WINDOWEVENT_SHOWN ,
WINDOW_HIDDEN = SDL_WINDOWEVENT_HIDDEN ,
WINDOW_EXPOSED = SDL_WINDOWEVENT_EXPOSED ,
WINDOW_MOVED = SDL_WINDOWEVENT_MOVED ,
WINDOW_RESIZED = SDL_WINDOWEVENT_RESIZED ,
WINDOW_SIZE_CAHNGE = SDL_WINDOWEVENT_SIZE_CHANGED ,
WINDOW_MINIMIZED = SDL_WINDOWEVENT_MINIMIZED ,
WINDOW_MAXIMIZED = SDL_WINDOWEVENT_MAXIMIZED ,
WINDOW_RESTORED = SDL_WINDOWEVENT_RESTORED ,
WINDOW_ENTER = SDL_WINDOWEVENT_ENTER ,
WINDOW_LEAVE = SDL_WINDOWEVENT_LEAVE ,
WINDOW_FOCUS_GAINED = SDL_WINDOWEVENT_FOCUS_GAINED,
WINDOW_FOCUS_LOST = SDL_WINDOWEVENT_FOCUS_LOST ,
WINDOW_CLOSE = SDL_WINDOWEVENT_CLOSE ,
WINDOW_TAKE_FOCUS = SDL_WINDOWEVENT_TAKE_FOCUS ,
WINDOW_HIT_TEST = SDL_WINDOWEVENT_HIT_TEST ,
};
///
///
///
inline int pollEvent(Event* e)
{
return SDL_PollEvent(e);
}
///
///
///
inline const char* getKeyName(Key key)
{
return SDL_GetKeyName(key);
}
///
///
///
inline const char* getButtonName(int button)
{
switch (button)
{
case 1: return "Left";
case 2: return "Middle";
case 3: return "Right";
case 4: return "WheelUp";
case 5: return "WheelDown";
default: return "?";
}
}
/*
inline const char* getWheelName(Wheel wheel)
{
if (wheel.x() == -1)
return "left";
else if (wheel.x() == 1)
return "right";
else if (wheel.y() == -1)
return "near";
else if (wheel.y() == 1)
return "far";
else
return "none";
}
*/
#endif // jin_input == jin_input_sdl
} // namespace Input
} // namespace JinEngine
#endif // defined(jin_input)
#endif // __JE_EVENT_H__
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