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#include "../core/configuration.h"
#if defined(jin_input)
#include "SDL.h"
#include "mouse.h"
namespace JinEngine
{
namespace Input
{
void Mouse::getState(int* x, int* y)
{
#ifdef jin_input == jin_input_sdl
SDL_GetMouseState(x, y);
#endif
}
void Mouse::setVisible(bool visible)
{
SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
}
} // namespace Input
} // namespace JinEngine
#endif // defined(jin_input)
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