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path: root/src/libjin/math/random.cpp
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#include <math.h>
#include "math.h"
#include "random.h"

namespace JinEngine
{
	namespace Math
	{

		RandomGenerator::RandomGenerator(uint32 seed)
			: mSeed(seed)
		{
		}

		uint32 RandomGenerator::rand()
		{
			unsigned int next = mSeed;
			uint32 result;

			next *= 1103515245;
			next += 12345;
			result = (unsigned int)(next / 65536) % 2048;

			next *= 1103515245;
			next += 12345;
			result <<= 10;
			result ^= (unsigned int)(next / 65536) % 1024;

			next *= 1103515245;
			next += 12345;
			result <<= 10;
			result ^= (unsigned int)(next / 65536) % 1024;

			mSeed = next;

			return result;
		}

		uint32 RandomGenerator::rand(uint32 min, uint32 max)
		{
			uint32 n = rand();
			return n % (max - min + 1) + min;
		}

		float RandomGenerator::randf(float min, float max, int ac)
		{
			float floor = 0, ceil = max + reverse<float>(min);
			uint32 a = pow(10.f, ac);
			uint32 n = rand(floor*a, ceil*a);
			return (float)n / a + min;
		}

	}
}