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#ifndef __JE_TRANSFORM_H__
#define __JE_TRANSFORM_H__
#include "matrix.h"
#include "vector2.hpp"
namespace JinEngine
{
namespace Math
{
class Transform
{
public:
Transform();
Transform(float x, float y, float sx, float sy, float r, float ox, float oy);
void set(float x, float y, float sx, float sy, float r, float ox, float oy);
void setScale(float sx, float sy);
Vector2<float> getScale() const;
void scale(float sx, float sy);
void setPosition(float x, float y);
void setPosition(const Vector2<float>& p);
Vector2<float> getPosition() const;
void move(float x, float y);
void move(const Vector2<float>& v);
void setOrigin(float x, float y);
Vector2<float> getOrigin() const;
void setRotation(float r);
float getRotation() const;
void rotate(float r);
Matrix getMatrix() const;
private:
Vector2<float> mPosition;
Vector2<float> mOrigin;
Vector2<float> mScale;
float mRotation;
};
}
}
#endif
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