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#ifndef __JE_VECTOR4_H__
#define __JE_VECTOR4_H__
namespace JinEngine
{
namespace Math
{
template<typename T>
class Vector4
{
public:
Vector4()
{
data[0] = data[1] = data[2] = data[3] = 0;
}
Vector4(T _x, T _y, T _z, T _t)
{
data[0] = _x;
data[1] = _y;
data[2] = _z;
data[3] = _t;
}
Vector4(const Vector4<T>& v)
{
data[0] = v.data[0];
data[1] = v.data[1];
data[2] = v.data[2];
data[3] = v.data[3];
}
#define _aliases(A, B, C, D) \
inline T& A() { return data[0]; } \
inline T& B() { return data[1]; } \
inline T& C() { return data[2]; } \
inline T& D() { return data[3]; } \
inline T A() const { return data[0]; } \
inline T B() const { return data[1]; } \
inline T C() const { return data[2]; } \
inline T D() const { return data[3]; }
_aliases(x, y, z, t);
_aliases(x1, y1, w, h);
_aliases(r, g, b, a);
_aliases(left, right, top, bottom);
#undef _aliases
private:
T data[4];
};
} // namespace Math
} // namespace JinEngine
#endif
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