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#ifndef __JIN_CANVAS_H
#define __JIN_CANVAS_H
#include "drawable.h"
namespace jin
{
namespace render
{
class Canvas: public Drawable
{
public:
static Canvas* createCanvas(int w, int h);
~Canvas();
void bind();
static void unbind();
static bool hasbind(GLint fbo);
private:
Canvas(int w, int h);
GLuint fbo;
// current binded fbo
static GLint cur;
bool init();
};
}
}
#endif
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