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#ifndef __JIN_DRAWABLE
#define __JIN_DRAWABLE
#include "3rdparty/GLee/GLee.h"
namespace jin
{
namespace render
{
class Drawable
{
public:
Drawable(int w = 0, int h = 0);
virtual ~Drawable();
void setAnchor(int x, int y);
void draw(int x, int y, float sx, float sy, float r);
inline int Drawable::getWidth() const
{
return width;
}
inline int Drawable::getHeight() const
{
return height;
}
inline GLuint getTexture() const
{
return texture;
};
protected:
#define DRAWABLE_V_SIZE 8
void setVertices(float* v, float* t);
GLuint texture;
int width, height;
/* anchor point */
int ancx, ancy;
// render coords
float* textCoord;
float* vertCoord;
};
}
}// jin
#endif
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