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path: root/src/libjin/render/drawable.h
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#ifndef __JIN_DRAWABLE
#define __JIN_DRAWABLE
#include "3rdparty/GLee/GLee.h"
namespace jin 
{
namespace render
{
    class Drawable
    {
    public:
       
        Drawable();
        virtual ~Drawable();
        
        /* pseudo constructor*/
        void init(int w = 0, int h = 0);
        
        /* set anchor of texture, (0, 0) by default */ 
        void setAnchor(int x, int y); 
        
        void draw(int x, int y, float sx, float sy, float r);
        
        int getWidth();
        int getHeight();
    
        inline GLuint getTexture() const { return texture; };

    protected:
#define DRAWABLE_V_SIZE 8
        void setVertices(float* v, float* t);
        
        GLuint texture; 
        
        int width, height;
        
        /* anchor point */ 
        int ancx, ancy;
        
        // render coords
        float* textCoord;
        float* vertCoord;

    };
}
}// jin

#endif