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#ifndef __JIN_GRAPHICS_H
#define __JIN_GRAPHICS_H
#include "../modules.h"
#if JIN_MODULES_RENDER
#include "color.h"
#include "canvas.h"
#include "texture.h"
namespace jin
{
namespace render
{
typedef enum {
NONE = 0,
FILL ,
LINE
}RENDER_MODE;
/**
* TODO:
* drawPixels(int n, points)
*/
extern void line(int x1, int y1, int x2, int y2);
extern void rect(RENDER_MODE mode, int x, int y, int w, int h);
extern void triangle(RENDER_MODE mode, int x1, int y1, int x2, int y2, int x3, int y3);
extern void circle(RENDER_MODE mode, int x, int y, int r);
extern void point(int x, int y);
extern void points(int n, GLshort* p, GLubyte* c);
extern void polygon(RENDER_MODE mode, float* p, int count);
}
}
#endif // JIN_MODULES_RENDER
#endif // __JIN_GRAPHICS_H
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