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#ifndef __JIN_JSL_H
#define __JIN_JSL_H

#include <string>
#include <map>
#include "color.h"
#include "image.h"
#include "canvas.h"
#include "3rdparty/GLee/GLee.h"

namespace jin
{
namespace render
{

    class JSLProgram
    {
    public:

        void init(const char* program);

        void use();
        
        static void unuse();

        void sendFloat(const char* name, float number);
        void sendImage(const char*  name, const Image* image);
		void sendVec2(const char* name, float x, float y);
		void sendVec3(const char* name, float x, float y, float z);
		void sendVec4(const char* name, float x, float y, float z, float w);
		void sendCanvas(const char* name, const Canvas* canvas);
		void sendColor(const char* name, const color* col);
       
    private:

        JSLProgram();

        GLuint pid; 
		
		static JSLProgram* current_JSL_program;

        static GLint current_texture_unit;
		static GLint max_texture_units;
		static GLint getTextureUnit(const std::string& name);
    };

}
}

#endif