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path: root/src/libjin/render/texture.h
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#ifndef __JIN_IMAGE_H
#define __JIN_IMAGE_H
#include "3rdparty/GLee/GLee.h"
#include "color.h"
#include "drawable.h"
namespace jin 
{ 
namespace render
{
    class Texture: public Drawable
    {

    public:
       
        static Texture* createTexture(const char* file);
        static Texture* createTexture(const void* mem, size_t size);

        ~Texture();

        color getPixel(int x, int y);
        
    private:

        Texture();

        bool loadb(const void* buffer, size_t size);

        color* pixels;

    };
}
}

#endif