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path: root/src/libjin/render/window.cpp
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#include "window.h"
#include "3rdparty/GLee/GLee.h"
#include "canvas.h"
#include "../utils/utils.h"

namespace jin
{
namespace render
{

    shared Window* Window::g_wnd = 0; 
      
    Window::Window(): wnd(0), ctx(0)
    {
    }
    
    Window::~Window()
    {
    }

    onlyonce void Window::init(const Window::Setting& setting)
    {
        CallOnce(_init(setting));
    }

    inline void Window::_init(const Setting& setting)
    {
        width             = setting.width;
        height            = setting.height;
        const char* title = setting.title;
        bool vsync        = setting.vsync;

        if (wnd)
        {
            SDL_DestroyWindow(wnd);
            SDL_FlushEvent(SDL_WINDOWEVENT);
        }

        if (ctx)
        {
            SDL_GL_DeleteContext(ctx);
        }

        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
        SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
        SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
        SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
        SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
        SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
        SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);

        int wx = SDL_WINDOWPOS_UNDEFINED,
            wy = SDL_WINDOWPOS_UNDEFINED;

        wnd = SDL_CreateWindow(title, wx, wy, width, height, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
        ctx = SDL_GL_CreateContext(wnd);
        SDL_GL_SetSwapInterval(vsync ? 1 : 0);
        SDL_GL_MakeCurrent(wnd, ctx);
        glClearColor(0.f, 0.f, 0.f, 1.f);
        glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
        glColor4f(1, 1, 1, 1);

        glEnable(GL_BLEND);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

        Canvas::unbind();
        swapBuffers();
    }

    SDL_Window* Window::getWnd()
    {
        return wnd; 
    }

    SDL_GLContext Window::getCtx()
    {
        return ctx; 
    }

	inline void Window::swapBuffers()
	{
		if (wnd)
			SDL_GL_SwapWindow(wnd);
	}

}
}