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path: root/src/libjin/render/window.cpp
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#include "../modules.h"
#if JIN_MODULES_RENDER

#include <iostream>
#include "window.h"
#include "3rdparty/GLee/GLee.h"
#include "canvas.h"
#include "../utils/utils.h"
#include "../audio/sdl/SDLAudio.h"
#include "../utils/log.h"

namespace jin
{
namespace render
{

    onlyonce bool WindowSystem::initSystem(const SettingBase* s)
    {
        Loghelper::log(Loglevel::LV_INFO, "Init window system");

        if (SDL_Init(SDL_INIT_VIDEO) < 0)
            return false; 

        const WindowSetting* setting = (WindowSetting*)s;

        width             = setting->width;
        height            = setting->height;
        bool vsync        = setting->vsync;
        const char* title = setting->title;

        if (wnd)
        {
            SDL_DestroyWindow(wnd);
            SDL_FlushEvent(SDL_WINDOWEVENT);
        }

        SDL_GLContext ctx = NULL;

        if (ctx)
        {
            SDL_GL_DeleteContext(ctx);
        }

        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
        SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
        SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
        SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
        SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
        SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
        SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);

        int wx = SDL_WINDOWPOS_UNDEFINED,
            wy = SDL_WINDOWPOS_UNDEFINED;

        wnd = SDL_CreateWindow(title, wx, wy, width, height, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
        if (wnd == NULL) 
            return false;
        ctx = SDL_GL_CreateContext(wnd);
        if (ctx == NULL) 
            return false;
        SDL_GL_SetSwapInterval(vsync ? 1 : 0);
        SDL_GL_MakeCurrent(wnd, ctx);
        glClearColor(0.f, 0.f, 0.f, 1.f);
        glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
        glColor4f(1, 1, 1, 1);

        glEnable(GL_BLEND);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

        Canvas::unbind();
        swapBuffers();
        return true; 
    }

    onlyonce void WindowSystem::quitSystem()
    {
        SDL_DestroyWindow(wnd);
    }

    inline void WindowSystem::swapBuffers()
    {
        if (wnd)
            SDL_GL_SwapWindow(wnd);
    }

}
}

#endif // JIN_MODULES_RENDER