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#ifndef __JIN_RENDER_WINDOW
#define __JIN_RENDER_WINDOW
#include <SDL2/SDL.h>
#include "../utils/utils.h"
#include "../common/subsystem.h"
namespace jin
{
namespace render
{
class Window : public common::Subsystem
{
public:
struct Setting : SettingBase
{
public:
int width, height; // ڴС
bool vsync; // ֱͬ
const char* title; //
};
SDL_Window* getWnd();
SDL_GLContext getCtx();
static inline Window* get()
{
return (g_wnd ? g_wnd : (g_wnd = new Window()));
}
inline int getW()
{
return width;
}
inline int getH()
{
return height;
}
inline void swapBuffers();
bool init(const SettingBase* setting) override;
void quit() override;
private:
Window();
~Window();
static Window* g_wnd;
SDL_Window* wnd;
SDL_GLContext ctx;
int width, height;
onlyonce bool _init(const SettingBase* setting) override;
onlyonce void _quit() override;
};
typedef Window::Setting WindowSetting;
}
}
#endif
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