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#ifndef __JIN_RENDER_WINDOW
#define __JIN_RENDER_WINDOW
#include "../modules.h"
#if JIN_MODULES_RENDER
#include <SDL2/SDL.h>
#include "../utils/utils.h"
#include "../common/subsystem.h"
namespace jin
{
namespace render
{
class WindowSystem : public Subsystem<WindowSystem>
{
public:
struct Setting : SettingBase
{
public:
int width, height; // ڴС
bool vsync; // ֱͬ
const char* title; //
};
inline int getW()
{
return width;
}
inline int getH()
{
return height;
}
inline void swapBuffers();
private:
WindowSystem() {};
virtual ~WindowSystem() {};
SINGLETON(WindowSystem);
SDL_Window* wnd;
int width, height;
onlyonce bool initSystem(const SettingBase* setting) override;
onlyonce void quitSystem() override;
};
typedef WindowSystem::Setting WindowSetting;
} // render
} // jin
#endif // JIN_MODULES_RENDER
#endif // __JIN_RENDER_WINDOW
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