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#ifndef __JIN_RENDER_WINDOW
#define __JIN_RENDER_WINDOW
#include "SDL2/SDL.h"
namespace jin
{
namespace render
{
class Window
{
public:
void init(int w, int h, const char* t);
SDL_Window* getWnd();
SDL_GLContext getCtx();
static inline Window* get()
{
return (g_wnd ? g_wnd : (g_wnd = new Window()));
}
inline int Window::getW()
{
return w;
}
inline int Window::getH()
{
return h;
}
inline void Window::swapBuffers()
{
if (wnd)
SDL_GL_SwapWindow(wnd);
}
private:
Window();
~Window();
static Window* g_wnd;
SDL_Window* wnd;
SDL_GLContext ctx;
int w, h;
};
}
}
#endif
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