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#ifndef __JIN_RENDER_WINDOW
#define __JIN_RENDER_WINDOW
#include <SDL2/SDL.h>
#include "../utils/utils.h"
#include "../common/subsystem.h"
namespace jin
{
namespace render
{
class Window : public Subsystem<Window>
{
public:
struct Setting : SettingBase
{
public:
int width, height; // ڴС
bool vsync; // ֱͬ
const char* title; //
};
SDL_Window* getWnd();
SDL_GLContext getCtx();
inline int getW()
{
return width;
}
inline int getH()
{
return height;
}
inline void swapBuffers();
private:
SDL_Window* wnd;
SDL_GLContext ctx;
int width, height;
onlyonce bool initSystem(const SettingBase* setting) override;
onlyonce void quitSystem() override;
};
typedef Window::Setting WindowSetting;
}
}
#endif
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