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#include "utils.h"
#if UNITTEST
#include <iostream>
#include <stdio.h>
#include <fstream>
#include "../audio/sdl/source.h"
#include "../audio/sdl/audio.h"
using namespace jin::audio;
using namespace std;
int length = 2226052;
char buf[2226052];
int main(int argc, char* argv[])
{
Audio* audio = SDLAudio::get();
audio->init(0);
ifstream fs;
fs.open("a.wav", ios::binary);
fs.read(buf, length);
SDLSource source(SDLSource::WAV, buf, length);
source.play();
source.setLoop(true);
while (true)
{
SDL_Delay(100);
}
audio->quit();
return 0;
}
#endif
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