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#include "utils.h"
#if UNITTEST
#include <iostream>
#include <stdio.h>
#include <fstream>
#include "../audio/sdl/source.h"
#include "../audio/sdl/audio.h"
using namespace jin::audio;
using namespace std;
int main(int argc, char* argv[])
{
Audio* audio = SDLAudio::get();
audio->init(0);
//SDLSource* source = SDLSource::createSource(SourceType::OGG, "a.ogg");
SDLSource* source2 = SDLSource::createSource(SourceType::WAV, "a.wav");
source2->play();
source2->setLoop(true);
//source->play();
//source->setLoop(true);
int i = 0;
while (true)
{
SDL_Delay(1000);
}
audio->quit();
return 0;
}
#endif
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