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#include "utils.h"
#if UNITTEST
#include <iostream>
#include <stdio.h>
#include <fstream>
#include "../audio/sdl/source.h"
#include "../audio/sdl/audio.h"
using namespace JinEngine::audio;
using namespace std;
int main(int argc, char* argv[])
{
SDLAudio* audio = SDLAudio::get();
audio->init(0);
SDLSource* source = SDLSource::createSource("a.ogg");
SDLSource* source2 = SDLSource::createSource("a.wav");
//source->play();
source2->play();
source->setLoop(true);
source2->setLoop(true);
int i = 0;
while (true)
{
SDL_Delay(1000);
}
audio->quit();
return 0;
}
/*
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL2/SDL.h"
#include <3rdparty/cmixer/cmixer.h>
static SDL_mutex* audio_mutex;
static void lock_handler(cm_Event *e) {
if (e->type == CM_EVENT_LOCK) {
SDL_LockMutex(audio_mutex);
}
if (e->type == CM_EVENT_UNLOCK) {
SDL_UnlockMutex(audio_mutex);
}
}
static void audio_callback(void *udata, Uint8 *stream, int size) {
cm_process((cm_Int16*)stream, size / 2);
}
int main(int argc, char **argv) {
SDL_AudioDeviceID dev;
SDL_AudioSpec fmt, got;
cm_Source *src;
cm_Source* src2;
SDL_Init(SDL_INIT_AUDIO);
audio_mutex = SDL_CreateMutex();
memset(&fmt, 0, sizeof(fmt));
fmt.freq = 44100;
fmt.format = AUDIO_S16;
fmt.channels = 2;
fmt.samples = 1024;
fmt.callback = audio_callback;
dev = SDL_OpenAudioDevice(NULL, 0, &fmt, &got, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
if (dev == 0) {
fprintf(stderr, "Error: failed to open audio device '%s'\n", SDL_GetError());
exit(EXIT_FAILURE);
}
cm_init(got.freq);
cm_set_lock(lock_handler);
cm_set_master_gain(0.5);
SDL_PauseAudioDevice(dev, 0);
src = cm_new_source_from_file("a.ogg");
src2 = cm_new_source_from_file("loop.wav");
if (!src) {
fprintf(stderr, "Error: failed to create source '%s'\n", cm_get_error());
exit(EXIT_FAILURE);
}
cm_set_loop(src2, 1);
cm_play(src);
cm_play(src2);
printf("Press [return] to exit\n");
getchar();
cm_destroy_source(src);
SDL_CloseAudioDevice(dev);
SDL_Quit();
return EXIT_SUCCESS;
}
*/
#endif
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