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#ifndef __JIN_LUA_AUDIO_SOURCE_H
#define __JIN_LUA_AUDIO_SOURCE_H
#include "libjin/jin.h"
#include "../luaopen_types.h"

namespace jin
{
namespace lua
{
namespace audio
{

    class Source : public Object
    {
    public:
        void play()
        {
            source->play();
        }

        void stop()
        {
            source->stop();
        }

        void pause()
        {
            source->pause();
        }

        void resume()
        {
            source->resume();
        }

        void rewind()
        {
            source->rewind();
        }

        bool isStopped() const
        {
            return source->isStopped();
        }

        bool isPaused() const
        {
            return source->isPaused();
        }

        void setPitch(float pitch)
        {
            source->setPitch(pitch);
        }

        void setVolume(float volume)
        {
            source->setVolume(volume);
        }

        bool setLoop(bool loop)
        {
            return source->setLoop(loop);
        }

        void setRate(float rate)
        {
            source->setRate(rate);
        }

        inline static Source * createSource(void* mem, size_t size)
        {
            Source* src = new Source;
            src->source = jin::audio::SDLSource::createSource(mem, size);
            return src;
        }

    private:
        ~Source()
        {
            source->stop();
            delete source;
        }

        jin::audio::SDLSource* source;

    };

} // audio
} // lua
} // jin

#endif