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#ifndef __JIN_LUA_AUDIO_SOURCE_H
#define __JIN_LUA_AUDIO_SOURCE_H
#include "libjin/jin.h"
#include "../luaopen_types.h"
namespace jin
{
namespace lua
{
namespace audio
{
class Source : public Object
{
public:
void play()
{
source->play();
}
void stop()
{
source->stop();
}
void pause()
{
source->pause();
}
void resume()
{
source->resume();
}
void rewind()
{
source->rewind();
}
bool isStopped() const
{
return source->isStopped();
}
bool isPaused() const
{
return source->isPaused();
}
void setPitch(float pitch)
{
source->setPitch(pitch);
}
void setVolume(float volume)
{
source->setVolume(volume);
}
bool setLoop(bool loop)
{
return source->setLoop(loop);
}
void setRate(float rate)
{
source->setRate(rate);
}
inline static Source * createSource(void* mem, size_t size)
{
Source* src = new Source;
src->source = jin::audio::SDLSource::createSource(mem, size);
return src;
}
private:
~Source()
{
source->stop();
delete source;
}
jin::audio::SDLSource* source;
};
} // audio
} // lua
} // jin
#endif
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