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#include "lua/luax.h"
#include "libjin/jin.h"
#include "../common/common.h"
namespace jin
{
namespace lua
{
using namespace jin::audio;
static inline Ref<Source>& checkSource(lua_State* L)
{
Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_AUDIO_SOURCE);
return proxy->getRef<Source>();
}
static int l_play(lua_State* L)
{
Ref<Source>& ref = checkSource(L);
ref->play();
return 0;
}
static int l_stop(lua_State* L)
{
Ref<Source>& ref = checkSource(L);
ref->stop();
return 0;
}
static int l_pause(lua_State* L)
{
Ref<Source>& ref = checkSource(L);
ref->pause();
return 0;
}
static int l_rewind(lua_State* L)
{
Ref<Source>& ref = checkSource(L);
ref->rewind();
return 0;
}
static int l_resume(lua_State* L)
{
Ref<Source>& ref = checkSource(L);
ref->resume();
return 0;
}
static int l_isStop(lua_State* L)
{
Ref<Source>& ref = checkSource(L);
bool isStop = ref->isStopped();
luax_pushboolean(L, isStop);
return 1;
}
static int l_isPaused(lua_State* L)
{
Ref<Source>& ref = checkSource(L);
bool isPaused = ref->isPaused();
luax_pushboolean(L, isPaused);
return 1;
}
static int l_setVolume(lua_State* L)
{
Ref<Source>& ref = checkSource(L);
float volume = luax_checknumber(L, 2);
ref->setVolume(volume);
return 0;
}
static int l_setLoop(lua_State* L)
{
Ref<Source>& ref = checkSource(L);
bool loop = luax_checkbool(L, 2);
ref->setLoop(loop);
return 0;
}
static int l_gc(lua_State* L)
{
Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_AUDIO_SOURCE);
proxy->release();
return 0;
}
static const luaL_Reg f[] = {
{ "__gc", l_gc },
{ "play", l_play },
{ "stop", l_stop },
{ "pause", l_pause },
{ "resume", l_resume },
{ "rewind", l_rewind },
{ "isStop", l_isStop },
{ "isPaused", l_isPaused },
{ "setVolume", l_setVolume },
{ "setLoop", l_setLoop },
{0, 0}
};
int luaopen_Source(lua_State* L)
{
luax_newtype(L, JIN_AUDIO_SOURCE, f);
return 0;
}
}
}
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