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path: root/src/lua/audio/luaopen_Source.cpp
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#include "lua/luax.h"
#include "libjin/jin.h"
#include "../luaopen_types.h"

namespace jin
{
namespace lua
{

    using namespace jin::audio;

    static inline SDLSource* checkSource(lua_State* L)
    {
        Proxy* proxy = (Proxy*)luax_checktype(L, 1, TYPE_SOURCE);
        if (proxy != 0 && proxy != nullptr)
            return (SDLSource*)proxy->object;
        return nullptr;
    }

    static int l_play(lua_State* L)
    {
        SDLSource* src = checkSource(L);
        src->play();
        return 0;
    }

    static int l_stop(lua_State* L)
    {
        SDLSource* src = checkSource(L);
        src->stop();
        return 0;
    }

    static int l_pause(lua_State* L)
    {
        SDLSource* src = checkSource(L);
        src->pause();
        return 0;
    }

    static int l_rewind(lua_State* L)
    {
        SDLSource* src = checkSource(L);
        src->rewind();
        return 0;
    }

    static int l_resume(lua_State* L)
    {
        SDLSource* src = checkSource(L);
        src->resume();
        return 0;
    }

    static int l_isStop(lua_State* L)
    {
        SDLSource* src = checkSource(L);
        bool isStop = src->isStopped();
        luax_pushboolean(L, isStop);
        return 1;
    }

    static int l_isPaused(lua_State* L)
    {
        SDLSource* src = checkSource(L);
        bool isPaused = src->isPaused();
        luax_pushboolean(L, isPaused);
        return 1;
    }

    static int l_setVolume(lua_State* L)
    {
        SDLSource* src = checkSource(L);
        float volume = luax_checknumber(L, 2);
        src->setVolume(volume);
        return 0;
    }

    static int l_setLoop(lua_State* L)
    {
        SDLSource* src = checkSource(L);
        bool loop = luax_checkbool(L, 2);
        src->setLoop(loop);
        return 0;
    }

    static const luaL_Reg f[] = {
        { "play", l_play },
        { "stop", l_stop },
        { "pause", l_pause },
        { "resume", l_resume },
        { "rewind", l_rewind },
        { "isStop", l_isStop },
        { "isPaused", l_isPaused },
        { "setVolume", l_setVolume },
        { "setLoop", l_setLoop },
        {0, 0}
    };
    
    int luaopen_Source(lua_State* L)
    {
        luax_newtype(L, TYPE_SOURCE, f);

        return 0; 
    }

}
}