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path: root/src/lua/audio/luaopen_Source.cpp
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#include "lua/luax.h"
#include "../luaopen_types.h"
#include "libjin/jin.h"

namespace jin
{
namespace lua
{

	using namespace jin::audio;

    static inline Ref<Source>& checkSource(lua_State* L)
    {
        Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_AUDIO_SOURCE);
		return proxy->getRef<Source>();
    }

    static int l_play(lua_State* L)
    {
		Ref<Source>& ref = checkSource(L);
        ref->play();
        return 0;
    }

    static int l_stop(lua_State* L)
    {
		Ref<Source>& ref = checkSource(L);
		ref->stop();
        return 0;
    }

    static int l_pause(lua_State* L)
    {
		Ref<Source>& ref = checkSource(L);
		ref->pause();
        return 0;
    }

    static int l_rewind(lua_State* L)
    {
		Ref<Source>& ref = checkSource(L);
		ref->rewind();
        return 0;
    }

    static int l_resume(lua_State* L)
    {
		Ref<Source>& ref = checkSource(L);
		ref->resume();
        return 0;
    }

    static int l_isStop(lua_State* L)
    {
		Ref<Source>& ref = checkSource(L);
        bool isStop = ref->isStopped();
        luax_pushboolean(L, isStop);
        return 1;
    }

    static int l_isPaused(lua_State* L)
    {
		Ref<Source>& ref = checkSource(L);
        bool isPaused = ref->isPaused();
        luax_pushboolean(L, isPaused);
        return 1;
    }

    static int l_setVolume(lua_State* L)
    {
		Ref<Source>& ref = checkSource(L);
        float volume = luax_checknumber(L, 2);
		ref->setVolume(volume);
        return 0;
    }

    static int l_setLoop(lua_State* L)
    {
		Ref<Source>& ref = checkSource(L);
        bool loop = luax_checkbool(L, 2);
		ref->setLoop(loop);
        return 0;
    }

    static int l_gc(lua_State* L)
    {
        Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_AUDIO_SOURCE);
        proxy->release();
        return 0;
    }

    static const luaL_Reg f[] = {
        { "__gc", l_gc },
        { "play", l_play },
        { "stop", l_stop },
        { "pause", l_pause },
        { "resume", l_resume },
        { "rewind", l_rewind },
        { "isStop", l_isStop },
        { "isPaused", l_isPaused },
        { "setVolume", l_setVolume },
        { "setLoop", l_setLoop },
        {0, 0}
    };
    
    int luaopen_Source(lua_State* L)
    {
        luax_newtype(L, JIN_AUDIO_SOURCE, f);
        return 0; 
    }

}
}