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#include "lua/luax.h"
#include "../luaopen_types.h"
#include "libjin/jin.h"
namespace jin
{
namespace lua
{
using namespace jin::filesystem;
using namespace jin::audio;
static int l_init(lua_State* L)
{
SDLAudio::Setting setting;
setting.samplerate = 44100;
setting.samples = 44100;
if (! SDLAudio::get()->init(&setting))
{
luax_error(L, "could not init audio");
luax_pushboolean(L, false);
return 1;
}
luax_pushboolean(L, true);
return 1;
}
static int l_play(lua_State* L)
{
SDLAudio::get()->play();
return 0;
}
static int l_stop(lua_State* L)
{
SDLAudio::get()->stop();
return 0;
}
static int l_pause(lua_State* L)
{
SDLAudio::get()->pause();
return 0;
}
static int l_resume(lua_State* L)
{
SDLAudio::get()->resume();
return 0;
}
static int l_setVolume(lua_State* L)
{
float volume = luax_checknumber(L, 1);
SDLAudio::get()->setVolume(volume);
return 0;
}
static int l_newSound(lua_State* L)
{
Filesystem* fs = Filesystem::get();
const char* f = luax_checkstring(L, 1);
if (!fs->exists(f))
{
printf("Error: no such image %s\n", f);
exit(1);
}
Buffer b;
fs->read(f, &b);
Proxy* proxy = (Proxy*)luax_newinstance(L, TYPE_SOURCE, sizeof(Proxy));
SDLSource* src = SDLSource::createSource(b.data, b.size);
proxy->bind(src);
return 1;
}
static int l_destroy(lua_State* L)
{
SDLAudio* audio = SDLAudio::get();
audio->quit();
return 0;
}
static const luaL_Reg f[] = {
{"init", l_init},
{"play", l_play },
{"stop", l_stop},
{"pause", l_pause},
{"resume", l_resume},
{"setVolume",l_setVolume},
{"Sound", l_newSound},
//
{"destroy",l_destroy},
{0, 0}
};
extern int luaopen_Source(lua_State* L);
int luaopen_audio(lua_State* L)
{
luaopen_Source(L);
luax_newlib(L, f);
return 1;
}
}
}
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