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#ifndef __JE_LUA_H__
#define __JE_LUA_H__
#include "LuaJIT/lua.hpp"
#include "libraries/luax/luax.h"
#include "je_lua_shared.hpp"
#include "je_lua_proxy.h"
#include "je_lua_reference.h"
namespace JinEngine
{
namespace Lua
{
// Lua state singleton.
class LuaState
{
public:
static lua_State * get();
static void set(lua_State* L);
private:
static lua_State * mL;
};
///
///
///
Proxy* luax_newinstance(lua_State* L, const char* type, SharedBase* shared);
///
///
///
int luax_getobject(lua_State* L, SharedBase* shared);
///
///
///
void luax_removeobject(lua_State* L, SharedBase* shared);
///
///
///
int luax_getobjectstable(lua_State* L);
///
///
///
int luax_getmodulestable(lua_State* L);
///
///
///
int luax_getreferencestable(lua_State* L);
}
}
#endif
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