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#ifndef __JIN_COMMON_OBJECT_H__
#define __JIN_COMMON_OBJECT_H__
#include "libjin/jin.h"
#include "je_lua_shared.hpp"
struct lua_State;
namespace JinEngine
{
namespace Lua
{
class LuaObject
{
public:
///
/// Set lua_State and object it bind.
///
void bind(SharedBase* obj);
void release();
const char* getObjectType();
SharedBase* getShared();
template<class T>
Shared<T>& getShared()
{
return *(Shared<T>*)object;
}
///
/// For convenience.
///
template<class T>
T* getObject()
{
Shared<T>& shared = getShared<T>();
return shared.getObject();
}
void setDependency(uint key, SharedBase* shared);
void removeDependency(uint key);
void removeDependency(SharedBase* dep);
bool isDependOn(uint key);
bool isDependOn(SharedBase* shared);
void clearDependencies();
SharedBase* getDependency(uint key);
int getDependenciesCount();
//////////////////////////////////////////////////////////////////////////////////////////////////////
// Lua state object.
//////////////////////////////////////////////////////////////////////////////////////////////////////
using DepsMap = std::map<uint, SharedBase*>;
lua_State* state;
SharedBase* object;
DepsMap* dependencies;
};
} // namespace Lua
} // namespace JinEngine
#endif // __JIN_COMMON_OBJECT_H__
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