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#include "libs/luax/luax.h"
#include "core/game.h"
using namespace jin::core;
namespace jin
{
namespace lua
{
static int l_running(lua_State* L)
{
bool r = Game::get()->running();
luax_pushboolean(L, r);
return 1;
}
static int l_quit(lua_State* L)
{
Game::get()->quit();
return 0;
}
static const luaL_Reg f[] = {
{"running", l_running},
{"quit", l_quit},
{0, 0}
};
int luaopen_core(lua_State* L)
{
luax_newlib(L, f);
return 1;
}
}
}
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