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path: root/src/lua/embed/boot.lua.h
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/* boot.lua */
static const char* boot_lua = R"(
jin.args[2] = jin.args[2] or '.'
jin.filesystem.init()
jin.filesystem.mount(jin.args[2])

-------------------------------------------------------------------------
-- Config game
-------------------------------------------------------------------------

jin.config  = {} 
if jin.filesystem.exist("config.lua") then 
    jin.config = require "config"    
end
jin.config.width      = jin.config.width      or 580 
jin.config.height     = jin.config.height     or 450 
jin.config.vsync      = jin.config.vsync      or true
jin.config.title      = jin.config.title      or ("jin v" .. jin.version)
jin.config.resizable  = jin.config.resizable  or false 
jin.config.fullscreen = jin.config.fullscreen or false
jin.config.fps	      = jin.config.fps		  or 60

-------------------------------------------------------------------------
-- Default game loop
-------------------------------------------------------------------------

local function call(func, ...)
    if func then 
        return func(...)
    end
end

function jin.core.run()
    call(jin.core.onLoad)
    jin.graphics.reset()
    local dt = 0
    local previous = jin.time.second()
	local current = previous
    while jin.core.running() do
        for _, e in pairs(jin.event.poll()) do 
            if e.type == "KeyDown" then 
                jin.keyboard.set(e.key, true) 
            elseif e.type == "KeyUp" then 
                jin.keyboard.set(e.key, false)
            end
            call(jin.core.onEvent, e)
        end
		previous = current
        current = jin.time.second() 
        dt = current - previous
	    call(jin.core.onUpdate, dt)
        jin.graphics.clear()		
		call(jin.core.onDraw)
        jin.graphics.present()
        -- Sleep 1 ms
        jin.time.sleep(0.001)
    end
end

-------------------------------------------------------------------------
-- Boot game
-------------------------------------------------------------------------

local function plainLoop() 
    while jin.core.running() do 
        for _, e in pairs(jin.event.poll()) do 
            if e.type == "Quit" then 
                jin.core.stop()
            end
        end
        jin.time.sleep(0.001)
    end
end

-- Display error message.
local function onError(msg) 
    jin.graphics.init(jin.config)
    local err = "Error:\n" .. msg .. "\n" .. debug.traceback()
    jin.graphics.reset()
    jin.graphics.setClearColor(100, 100, 100, 255)
    jin.graphics.clear()
    jin.graphics.print(err, 5, 5) 
    jin.graphics.present()
    plainLoop()
end

-- No game screen.
local function noGame()
    jin.graphics.reset()
    jin.graphics.clear()
    jin.graphics.print("No Game", 5, 5) 
    jin.graphics.present()
    plainLoop()
end

-------------------------------------------------------------------------
-- Initialize sub systems
-------------------------------------------------------------------------

-- TODO: Disable some internal lua modules.

local function boot() 
    if jin.filesystem.exist("main.lua") then 
        call(function() require"main" end)
        jin.graphics.init(jin.config)
        jin.audio.init()
        call(jin.core.run)
    else
        jin.graphics.init(jin.config)
        noGame()
    end
end

xpcall(boot, onError)

-------------------------------------------------------------------------
-- Destroy sub-systems
-------------------------------------------------------------------------

jin.graphics.destroy()
jin.audio.destroy()

-------------------------------------------------------------------------
-- Quit game
-------------------------------------------------------------------------

jin.core.quit()

)";