1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
|
/* boot.lua */
static const char* boot_lua = R"(
jin.args[2] = jin.args[2] or '.'
jin.filesystem.init()
jin.filesystem.mount(jin.args[2])
-------------------------------------------------------------------------
-- Config game
-------------------------------------------------------------------------
jin.config = {}
if jin.filesystem.exist("config.lua") then
jin.config = require "config"
end
jin.config.width = jin.config.width or 576
jin.config.height = jin.config.height or 448
jin.config.vsync = jin.config.vsync or true
jin.config.title = jin.config.title or ("jin v" .. jin.version)
jin.config.resizable = jin.config.resizable or false
jin.config.fullscreen = jin.config.fullscreen or false
jin.config.fps = jin.config.fps or 60
-------------------------------------------------------------------------
-- Initialize sub systems
-------------------------------------------------------------------------
jin.graphics.init(jin.config)
jin.audio.init()
-- TODO: ϵͳģ
-------------------------------------------------------------------------
-- Default game loop
-------------------------------------------------------------------------
local function call(func, ...)
if func then
return func(...)
end
end
function jin.core.run()
call(jin.core.onLoad)
jin.graphics.reset()
local dt = 0
local previous = jin.time.second()
local current = previous
while jin.core.running() do
for _, e in pairs(jin.event.poll()) do
if e.type == "KeyDown" then
jin.keyboard.set(e.key, true)
elseif e.type == "KeyUp" then
jin.keyboard.set(e.key, false)
end
call(jin.core.onEvent, e)
end
previous = current
current = jin.time.second()
dt = current - previous
call(jin.core.onUpdate, dt)
jin.graphics.clear()
call(jin.core.onDraw)
jin.graphics.present()
-- Sleep 1 ms
jin.time.sleep(0.001)
end
end
-------------------------------------------------------------------------
-- No game handler
-------------------------------------------------------------------------
jin.core.setHandler = function(handler)
if handler == nil then
return
end
jin.core.onLoad = handler.onLoad
jin.core.onEvent = handler.onEvent
jin.core.onUpdate = handler.onUpdate
jin.core.onDraw = handler.onDraw
end
-- TODO: Ĭͼbase64
jin.nogame = {
cs = 64,
sw = jin.graphics.getWidth(),
sh = jin.graphics.getHeight(),
cw = 0,
ch = 0,
ww = 6,
ww2 = 6*2,
speed = 4,
t = 0,
onLoad = function()
local nogame = jin.nogame
nogame.cw = nogame.sw / nogame.cs
nogame.ch = nogame.sh / nogame.cs
nogame.t = nogame.ww - 1
end,
onEvent = function(e)
if e.type == 'Quit' then
jin.core.stop()
end
end,
onUpdate = function(dt)
print(dt)
local nogame = jin.nogame
nogame.t = nogame.t + dt * nogame.speed
if nogame.t > nogame.ww2 then
nogame.t = nogame.t - nogame.ww2
end
end,
circle = function(x, y, r)
local nogame = jin.nogame
if r % nogame.ww2 > nogame.ww then
return
end
r = math.sin((r/nogame.ww)*math.pi)*nogame.cs/2
local fact = (x + y) / nogame.ch * nogame.cw
jin.graphics.setColor(
155 + 100 * math.sin(fact),
155 + 100 * math.cos(fact),
155 + 100 * math.sin(fact * fact),
255
)
jin.graphics.circle("fill", x*nogame.cs + nogame.cs/2, y*nogame.cs + nogame.cs/2, r)
end,
onDraw = function()
local nogame = jin.nogame
for y = 0, nogame.ch - 1 do
for x = 0, nogame.cw - 1 do
nogame.circle(x, y, nogame.t+x+y)
end
end
end
}
-------------------------------------------------------------------------
-- Boot jin
-------------------------------------------------------------------------
local function onError(msg)
jin.graphics.reset()
jin.graphics.setClearColor(100, 100, 100, 255)
jin.graphics.clear()
jin.graphics.print("Error:\n" .. msg .. "\n" .. debug.traceback(), 5, 5)
jin.graphics.present()
while jin.core.running() do
for _, e in pairs(jin.event.poll()) do
if e.type == "Quit" then
jin.core.stop()
end
end
jin.time.sleep(0.001)
end
jin.core.quit()
end
local function boot()
if jin.filesystem.exist("main.lua") then
-- Require main game script
xpcall(function() require"main" end, onError)
xpcall(function() jin.core.run() end, onError)
else
-- No game
jin.core.setHandler(jin.nogame)
jin.core.run()
end
jin.graphics.destroy()
jin.audio.destroy()
jin.core.quit()
end
xpcall(boot, onError)
)";
|