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path: root/src/lua/embed/boot.lua.h
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/* boot.lua */
static const char* boot_lua = R"(
-- Set game root directory
jin.args[2] = jin.args[2] or '.'
jin.filesystem.init()
jin.filesystem.mount(jin.args[2])

jin.config  = {} 

local function call(func, ...)
    if func then 
        return func(...)
    end
end

local function open_sub_systems() 
    jin.audio.init()
    jin.graphics.init(jin.config)
end

local function close_sub_systems() 
    jin.audio.destroy()
    jin.graphics.destroy()
end 

-- Default game loop
function jin.core.run()
    call(jin.core.onLoad)
    jin.graphics.reset()
    local dt = 0
    local previous = jin.time.second()
	local current = previous
    while jin.core.running() do
        for _, e in pairs(jin.event.poll()) do 
            if e.type == "KeyDown" then 
                jin.keyboard.set(e.key, true) 
            elseif e.type == "KeyUp" then 
                jin.keyboard.set(e.key, false)
            end
            call(jin.core.onEvent, e)
        end
		previous = current
        current = jin.time.second() 
        dt = current - previous
	    call(jin.core.onUpdate, dt)
        jin.graphics.clear()		
		call(jin.core.onDraw)
        jin.graphics.present()
        jin.time.sleep(0.001)
    end
end

local function noGame()
    jin.core.onLoad = nil 
    jin.core.onEvent = function(e)
        if e.type == "Quit" then 
            jin.core.stop()
        end
    end
    jin.core.onUpdate = nil
    jin.core.onDraw = function()
        jin.graphics.print("No game", 5, 5)
    end
end

local function main()
    -- Load config file
    if jin.filesystem.exist("config.lua") then 
        jin.config = require "config"    
    end
    jin.config.width      = jin.config.width      or 580 
    jin.config.height     = jin.config.height     or 450 
    jin.config.vsync      = jin.config.vsync      or true
    jin.config.title      = jin.config.title      or ("jin v" .. jin.version)
    jin.config.resizable  = jin.config.resizable  or false 
    jin.config.fullscreen = jin.config.fullscreen or false
    jin.config.fps	      = jin.config.fps		  or 60

    -- Load game source.
    if jin.filesystem.exist("main.lua") then 
        call(function() require"main" end)
    else
        call(noGame)
    end

    open_sub_systems()

    call(jin.core.run)

    close_sub_systems()    

    -- Quit 
    jin.core.quit()
end

-- Display error message.
local function onError(msg) 
    open_sub_systems()
    local err = "Error:\n" .. msg .. "\n" .. debug.traceback()
    jin.graphics.reset()
    jin.graphics.setClearColor(100, 100, 100, 255)
    jin.graphics.clear()
    jin.graphics.print(err, 5, 5) 
    jin.graphics.present()
    while jin.core.running() do 
        for _, e in pairs(jin.event.poll()) do 
            if e.type == "Quit" then 
                jin.core.stop()
            end
        end
        jin.time.sleep(0.001)
    end
    close_sub_systems()
end

xpcall(main, onError)

)";