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#ifndef __JIN_LUA_EMBED_H
#define __JIN_LUA_EMBED_H
#include <cstring>

namespace JinEngine
{
    namespace Embed
    {
    
    #define embed(L, script, name)\
        if(luax_loadbuffer(L, script, strlen(script), name) == 0)\
            lua_call(L, 0, 0);

        // Embed structure.
        struct jin_Embed
        {
            const char* file, *source;
        };

        // Embed scripts.
    #include "scripts/graphics.lua.h" 
    #include "scripts/keyboard.lua.h" 
    #include "scripts/mouse.lua.h"    
    #include "scripts/boot.lua.h"     

        // In order.
        const jin_Embed scripts[] = {
            { "graphics.lua", graphics_lua },
            { "keyboard.lua", keyboard_lua },
            { "mouse.lua",    mouse_lua    },
            { "boot.lua",     boot_lua     },
            { 0,              0            }
        };

        static void boot(lua_State* L)
        {
            for (int i = 0; scripts[i].file; ++i)
                embed(L, scripts[i].source, scripts[i].file);
        }

    } // namespace Embed
} // namespace JinEngine 

#endif