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#ifndef __JIN_LUA_EMBED_H
#define __JIN_LUA_EMBED_H
#include <cstring>
namespace JinEngine
{
namespace Embed
{
#define embed(L, script, name)\
if(luax_loadbuffer(L, script, strlen(script), name) == 0)\
lua_call(L, 0, 0);
// Embed structure.
struct jin_Embed
{
const char* file, *source;
};
// Embed scripts.
#include "scripts/graphics.lua.h"
#include "scripts/keyboard.lua.h"
#include "scripts/mouse.lua.h"
#include "scripts/boot.lua.h"
// In order.
const jin_Embed scripts[] = {
{ "graphics.lua", graphics_lua },
{ "keyboard.lua", keyboard_lua },
{ "mouse.lua", mouse_lua },
{ "boot.lua", boot_lua },
{ 0, 0 }
};
static void boot(lua_State* L)
{
for (int i = 0; scripts[i].file; ++i)
embed(L, scripts[i].source, scripts[i].file);
}
} // namespace Embed
} // namespace JinEngine
#endif
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