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#ifndef __JIN_LUA_EMBED_H
#define __JIN_LUA_EMBED_H
#include <cstring>
namespace JinEngine
{
namespace Embed
{
// Embed structure.
struct jin_Embed
{
const char* file, *source;
};
// Embed scripts.
#include "scripts/graphics.lua.h"
#include "scripts/keyboard.lua.h"
#include "scripts/mouse.lua.h"
#include "scripts/boot.lua.h"
// In order.
static const jin_Embed modules[] = {
{ "graphics.lua", graphics_lua },
{ "keyboard.lua", keyboard_lua },
{ "mouse.lua", mouse_lua },
{ 0, 0 }
};
static const jin_Embed boot_script = { "boot", boot_lua };
static void load(lua_State* L)
{
for (int i = 0; modules[i].file; ++i)
{
const char* file = modules[i].file, *source = modules[i].source;
if (luax_loadbuffer(L, source, strlen(source), file) == 0)
lua_call(L, 0, 0);
}
}
static void run(lua_State* L)
{
const char* file = boot_script.file, *source = boot_script.source;
if (luax_loadbuffer(L, source, strlen(source), file) == 0)
lua_call(L, 0, 0);
}
} // namespace Embed
} // namespace JinEngine
#endif
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