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/* graphics.lua */
static const char* graphics_lua = R"(
jin.graphics = jin.graphics or {}
local default_shader = nil
local default_shader_source = [[
#VERTEX_SHADER
Vertex vert(Vertex v)
{
return v;
}
#END_VERTEX_SHADER
#FRAGMENT_SHADER
Color frag(Color col, Texture tex, Vertex v)
{
return col;
}
#END_FRAGMENT_SHADER
]]
local _init = jin.graphics.init
jin.graphics.init = function(setting)
_init(setting);
default_shader = jin.graphics.newShader(default_shader_source)
jin.graphics.useShader(default_shader)
end
jin.graphics.unuseShader = function()
jin.graphics.useShader(default_shader)
end
)";
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