aboutsummaryrefslogtreecommitdiff
path: root/src/lua/embed/scripts/graphics.lua.h
blob: 1dddbf53dfbd2ea18fd27e6839c7fe8ef48ca005 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
/* graphics.lua */
static const char* graphics_lua = R"(
jin.graphics = jin.graphics or {} 

local jg = jin.graphics

jg.RenderMode = {
    FILL = 1, 
    LINE = 2,
}

jg.SpriteOrigin = {
    TOPLEFT = 0,
    TOPCENTER = 1,
    TOPRIGHT = 2,
    MIDDLELEFT = 3,
    MIDDLECENTER = 4,
    MIDDLERIGHT = 5,
    BOTTOMLEFT = 6,
    BOTTOMCENTER = 7,
    BOTTOMRIGHT = 8
}

jg.SpriteMode = {
    SINGLE = 1,
    RANDOM = 2,
    ANIMATED = 3
}

local default_shader = nil
local default_shader_source = [[
#VERTEX_SHADER

Vertex vert(Vertex v)
{
    return v;
}

#END_VERTEX_SHADER

#FRAGMENT_SHADER

Color frag(Color col, Texture tex, Vertex v)
{
    return col * texel(tex, v.uv);
}

#END_FRAGMENT_SHADER
]]

local _init = jg.init
local initialized = false

jg.init = function(setting) 
    if initialized then 
        return initialized
    end
    initialized = _init(setting)
    if initialized then 
        default_shader = jg.newShader(default_shader_source)
        jg.useShader(default_shader)
    end
    return initialized 
end

jg.unuseShader = function()
    jg.useShader(default_shader)
end

-- Reset all attributes to default value.
jg.reset = function()
    jg.setColor(255, 255, 255, 255)
    jg.setClearColor(0, 0, 0, 255)
    jg.clear()
    jg.unsetFont()
    jg.unuseShader()
end

)";