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#ifndef __JIN_LUA_GRAPHICS_IMAGE_H
#define __JIN_LUA_GRAPHICS_IMAGE_H
#include "libjin/jin.h"
#include "../luaopen_types.h"

namespace jin
{
namespace lua
{
namespace graphics
{

    class Image : public Object
    {
    public:
        static Image* createImage(const char* file);
        static Image* createImage(const void* mem, size_t size);

        int getWidth()
        {
            return image->getWidth();
        }

        int getHeight()
        {
            return image->getHeight();
        }
        
		void setAnchor(int x, int y)
        {
            image->setAnchor(x, y);
        }
        
		jin::graphics::color getPixel(int x, int y)
        {
            return image->getPixel(x, y);
        }
        
		inline const jin::graphics::Texture* getRawImage() const
        {
            return image;
        }

        void draw(int x, int y, float sx, float sy, float r)
        {
            image->draw(x, y, sx, sy, r);
        }

    private:
		Image() {};

        ~Image()
        {
            delete image;
        }

        jin::graphics::Texture* image;

    };

} // graphics
} // lua 
} // jin

#endif // __JIN_LUA_GRAPHICS_IMAGE_H