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#ifdef _WIN32
    #include <SDL2/SDL_Main.h>
    #include <direct.h>
#endif

#include "luax.h"
#include "jin.h"
#include "libjin/jin.h"
#include <Windows.h>

using namespace JinEngine::Lua;
using namespace JinEngine::Filesystem;

int main(int argc, char* argv[])
{
    lua_State* L = luax_newstate();

    /* open lua standard module */
    luax_openlibs(L);
    /* open jin module */
    luaopen_jin(L);
    /* add args to field */
    luax_newtable(L); 
    for (int i = 0; i < argc; ++i)
        luax_setrawstring(L, -2, i + 1, argv[i]);
    luax_setfield(L, -2, "args");
    /* push current working directory */
    /* absolute directory */
    Buffer cwd = Buffer(1024);
#ifdef _WIN32
    _getcwd((char*)&cwd, cwd.size());
#elif defined __unix__
#elif defined __APPLE__
#endif
    luax_setfieldstring(L, "cwd", (char*)&cwd);
    luax_clear(L);

    /* boot jin and run it */
    boot(L);

    luax_close(L);

    return 0;
}