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#include "lua/modules/luax.h"
#include "libjin/jin.h"
namespace JinEngine
{
namespace Lua
{
using namespace JinEngine::Core;
static int l_running(lua_State* L)
{
static Game* game = Game::get();
bool running = game->running();
luax_pushboolean(L, running);
return 1;
}
static int l_stop(lua_State* L)
{
Game::get()->stop();
return 0;
}
static int l_quit(lua_State* L)
{
Game::get()->quit();
return 0;
}
static const luaL_Reg f[] = {
{ "running", l_running },
{ "stop", l_stop },
{ "quit", l_quit },
{ 0, 0 }
};
int luaopen_core(lua_State* L)
{
luax_newlib(L, f);
return 1;
}
} // namespace Lua
} // namespace JinEngine
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