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path: root/src/lua/modules/event/event.cpp
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/**
* Event module 
*/
#include "lua/modules/luax.h"
#include "libjin/jin.h"

namespace jin
{
namespace lua
{

    using namespace JinEngine;
    using namespace JinEngine::Input;

    /**
    * Load event poll, return a iterator(a table). 
    */
    static int l_event_poll(lua_State *L)
    {
        /* table to store events */
        luax_newtable(L);
        static Event e; 
        int i = 1;
        poll:
        while (pollEvent(&e))
        {
            /**
            * TODO: ڴСıʱҪtransform
            *
            */
            luax_newtable(L);
            switch (e.type)
            {
            case EventType::QUIT: 
                luax_setfieldstring(L, "type", "Quit");
            break;

            case EventType::KEY_DOWN:
            case EventType::KEY_UP:
                luax_setfieldstring(L, "type", e.type == EventType::KEY_DOWN ? "KeyDown" : "KeyUp");
                luax_setfieldstring(L, "key", getKeyName(e.key.keysym.sym));
            break;
            
            case EventType::MOUSE_MOTION:
                luax_setfieldstring(L, "type", "MouseMotion");
                luax_setfieldnumber(L, "x", e.motion.x);
                luax_setfieldnumber(L, "y", e.motion.y);
            break; 
            
            case EventType::MOUSE_BUTTON_DOWN:
            case EventType::MOUSE_BUTTON_UP:
                luax_setfieldstring(L, "type", e.type == EventType::MOUSE_BUTTON_DOWN ? "MouseButtonDown" : "MouseButtonUp");
                luax_setfieldstring(L, "button", getButtonName(e.button.button));
                luax_setfieldnumber(L, "x", e.button.x);
                luax_setfieldnumber(L, "y", e.button.y);
            break; 
            
            case EventType::MOUSE_WHEEL:
                luax_setfieldstring(L, "type", "Wheel");
                if(e.wheel.x == -1)
                    luax_setfieldstring(L, "x", "Left");
                else if(e.wheel.x == 1) 
                    luax_setfieldstring(L, "x", "Right");
                else 
                    luax_setfieldstring(L, "x", "None");
                if (e.wheel.y == -1)
                    luax_setfieldstring(L, "y", "Near");
                else if (e.wheel.y == 1)
                    luax_setfieldstring(L, "y", "Far");
                else
                    luax_setfieldstring(L, "y", "None");
            break;
            
            case EventType::JOYBUTTONDOWN:
            case EventType::JOYBUTTONUP:
                luax_setfieldstring(L, "type", e.type == EventType::JOYBUTTONDOWN ? "JoyButtonDown" : "JoyButtonUp");
                luax_setfieldinteger(L, "which", e.jbutton.which);
                luax_setfieldstring(L, "button", Input::getJoyButtonName(e.jbutton.button));
            break;

            case EventType::JOYAXISMOTION:
                luax_setfieldstring(L, "type", "JoyAxisMotion");
                luax_setfieldinteger(L, "which", e.jaxis.which);
                luax_setfieldfstring(L, "axis", Input::getJoyAxisName(e.jaxis.axis));
            break;

            case EventType::JOYBALLMOTION:
            case EventType::JOYHATMOTION:

            case EventType::JOYDEVICEADDED:
            case EventType::JOYDEVICEREMOVED:
                luax_setfieldfstring(L, "type", e.type == EventType::JOYDEVICEADDED ? "JoyDeviceAdded" : "JoyDeviceRemoved");
                luax_setfieldinteger(L, "which", e.jdevice.which);
            break;

        //https://stackoverflow.com/questions/50022316/what-is-sdl-joystick-and-what-is-sdl-gamecontroller-what-are-the-relationships
            case EventType::CONTROLLERBUTTONDOWN:
            case EventType::CONTROLLERBUTTONUP:


            case EventType::CONTROLLERAXISMOTION:


            default:
                /* ignore other events */ 
                luax_pop(L, 1); // pop table out
                goto poll;
            break;
            }
            luax_rawseti(L, -2, i++);
        }
        return 1;
    }
    
    static const luaL_Reg f[] = {
        { "poll", l_event_poll },
        { 0,      0            }
    };

    /**
    * load event module
    */
    int luaopen_event(lua_State* L)
    {
        luax_newlib(L, f);
        return 1; 
    }

} // lua
} // jin