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#include "lua/modules/luax.h"
#include "lua/modules/types.h"
#include "lua/common/common.h"
#include "libjin/jin.h"
namespace jin
{
namespace lua
{
using namespace jin::graphics;
static int l_newFont(lua_State* L)
{
Proxy* p = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_FONTDATA);
int fontsize = luax_checkinteger(L, 2);
Ref<FontData>& refFontData = p->getRef<FontData>();
FontData* fontData = refFontData.getObject();
Proxy* proxy = (Proxy*)luax_newinstance(L, JIN_GRAPHICS_FONT, sizeof(Proxy));
Font* font = Font::createFont(fontData, fontsize);
proxy->bind(new Ref<Font>(font, JIN_GRAPHICS_FONT));
return 1;
}
static int l_gc(lua_State* L)
{
Proxy* p = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_FONTDATA);
p->release();
return 0;
}
static const luaL_Reg f[] = {
{ "__gc", l_gc },
{ "newFont", l_newFont },
{ 0, 0 }
};
int luaopen_FontData(lua_State* L)
{
luax_newtype(L, JIN_GRAPHICS_FONTDATA, f);
return 0;
}
} // lua
} // jin
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