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#include "lua/modules/luax.h"
#include "lua/modules/types.h"
#include "lua/common/je_lua_common.h"
#include "libjin/jin.h"
#include "je_lua_sprite.h"
#include "je_lua_spritesheet.h"
using namespace JinEngine::Math;
using namespace JinEngine::Graphics;
namespace JinEngine
{
namespace Lua
{
LUA_IMPLEMENT int l_gc(lua_State* L)
{
Proxy* pxySSheet = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_SPRITESHEET);
pxySSheet->release();
return 0;
}
LUA_IMPLEMENT int l_newSprite(lua_State* L)
{
Proxy* pxySSheet = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_SPRITESHEET);
Shared<SpriteSheet>& shrSSheet = pxySSheet->getShared<SpriteSheet>();
SpriteSheet* sheet = pxySSheet->getObject<SpriteSheet>();
Quad quad;
quad.x = luax_checkinteger(L, 2);
quad.y = luax_checkinteger(L, 3);
quad.w = luax_checkinteger(L, 4);
quad.h = luax_checkinteger(L, 5);
Sprite* spr = sheet->createSprite(quad);
Proxy* pxySprite = luax_newinstance(L, JIN_GRAPHICS_SPRITE);
Shared<Sprite>* shrSprite = new Shared<Sprite>(spr, JIN_GRAPHICS_SPRITE);
shrSprite->setDependency((int)SpriteDependency::DEP_SPRITESHEET, &shrSSheet);
pxySprite->bind(shrSprite);
return 1;
}
LUA_EXPORT int luaopen_SpriteSheet(lua_State* L)
{
luaL_Reg methods[] = {
{ "__gc", l_gc },
{ "newSprite", l_newSprite },
{ 0, 0 }
};
luax_newtype(L, JIN_GRAPHICS_SPRITESHEET, methods);
return 0;
}
}
}
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