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#include "lua/modules/luax.h"
#include "lua/modules/types.h"
#include "lua/common/common.h"
#include "libjin/jin.h"
namespace JinEngine
{
namespace Lua
{
using namespace JinEngine::Graphics;
static int l_gc(lua_State* L)
{
Proxy* p = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_TEXT);
p->release();
return 0;
}
static const luaL_Reg f[] = {
{ "__gc", l_gc },
{ 0, 0 }
};
int luaopen_Text(lua_State* L)
{
luax_newtype(L, JIN_GRAPHICS_TEXT, f);
return 0;
}
} // namespace Lua
} // namespace JinEngine
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