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path: root/src/lua/modules/graphics/je_lua_text.cpp
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#include "lua/modules/luax.h"
#include "lua/modules/types.h"
#include "lua/common/common.h"
#include "libjin/jin.h"

namespace JinEngine
{
    namespace Lua
    {

	    using namespace  JinEngine::Graphics;

	    static int l_gc(lua_State* L)
	    {
		    Proxy* p = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_TEXT);
		    p->release();
		    return 0;
	    }

	    static const luaL_Reg f[] = {
		    { "__gc",    l_gc      },
		    { 0,         0         }
	    };

	    int luaopen_Text(lua_State* L)
	    {
		    luax_newtype(L, JIN_GRAPHICS_TEXT, f);
		    return 0;
	    }

    } // namespace Lua
} // namespace JinEngine