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#include "lua/modules/luax.h"
#include "lua/modules/types.h"
#include "lua/common/je_lua_common.h"
#include "libjin/jin.h"
using namespace JinEngine::Graphics;
namespace JinEngine
{
namespace Lua
{
typedef Shared<Texture>& SharedTexture;
LUA_IMPLEMENT inline SharedTexture checkTexture(lua_State* L)
{
Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_TEXTURE);
return proxy->getShared<Texture>();
}
LUA_IMPLEMENT int l_getWidth(lua_State* L)
{
SharedTexture shared = checkTexture(L);
luax_pushnumber(L, shared->getWidth());
return 1;
}
LUA_IMPLEMENT int l_getHeight(lua_State *L)
{
SharedTexture shared = checkTexture(L);
luax_pushnumber(L, shared->getHeight());
return 1;
}
LUA_IMPLEMENT int l_getSize(lua_State* L)
{
SharedTexture shared = checkTexture(L);
luax_pushnumber(L, shared->getWidth());
luax_pushnumber(L, shared->getHeight());
return 2;
}
LUA_IMPLEMENT int l_gc(lua_State* L)
{
Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_TEXTURE);
proxy->release();
return 0;
}
LUA_IMPLEMENT const luaL_Reg f[] = {
{ "__gc", l_gc },
{ "getWidth", l_getWidth },
{ "getHeight", l_getHeight },
{ "getSize", l_getSize },
{ 0, 0 }
};
LUA_EXPORT int luaopen_Texture(lua_State* L)
{
luax_newtype(L, JIN_GRAPHICS_TEXTURE, f);
return 0;
}
}// namespace Lua
}// namespace JinEngine
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