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path: root/src/lua/modules/graphics/texture.cpp
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#include "lua/modules/luax.h"
#include "lua/modules/types.h"
#include "lua/common/common.h"
#include "libjin/jin.h"

namespace jin
{
namespace lua
{

	using namespace JinEngine::Graphics;

	typedef Ref<Texture>& TextureRef;

    static inline TextureRef checkTexture(lua_State* L)
    {
        Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_TEXTURE);
		return proxy->getRef<Texture>();
    }

    static int l_getWidth(lua_State* L)
    {
		TextureRef ref = checkTexture(L);
        luax_pushnumber(L, ref->getWidth()); 
        return 1; 
    }

    static int l_getHeight(lua_State *L)
    {
		TextureRef ref = checkTexture(L);
        luax_pushnumber(L, ref->getHeight());
        return 1;
    }

    static int l_setAnchor(lua_State* L)
    {
		TextureRef ref = checkTexture(L);
        int x = luax_checknumber(L, 2); 
        int y = luax_checknumber(L, 3); 
        ref->setAnchor(x, y);
        return 0; 
    }

    static int l_getSize(lua_State* L)
    {
		TextureRef ref = checkTexture(L);
        luax_pushnumber(L, ref->getWidth());
        luax_pushnumber(L, ref->getHeight());
        return 2;
    }

    static int l_gc(lua_State* L)
    {
        Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_TEXTURE);
        proxy->release();
        return 0; 
    }

    static const luaL_Reg f[] = {
        { "__gc",      l_gc        },
        { "getWidth",  l_getWidth  },
        { "getHeight", l_getHeight },
        { "getSize",   l_getSize   },
        { "setAnchor", l_setAnchor },
        { 0,           0           }
    };

    int luaopen_Texture(lua_State* L)
    {
        luax_newtype(L, JIN_GRAPHICS_TEXTURE, f);
        return 0;
    }

}// lua
}// jin